solidThinking offers advanced polygonal modeling capabilities with support of n-side polygons.
A polygon is defined by "n" vertices and "n" edges. Each edge is defined by two ordered vertices and can be represented as a connecting line between them. Adjacent polygons share vertices at their meeting point.
Although NURBS are more precise and flexible for modeling, in some cases polygons offer some advantages. Their simplicity, for example, makes them ideal tools for video game developers. You could also need to work with polygonal models when you import polygonal models from other 3D software.
Thanks to the advanced Subdivision Surfaces technique implemented in solidThinking, polygonal modeling has new impressive possibilities. Shapes that you could not even think of can now be easily created quicker than ever.
In this section we will explain both purpose and use of the polygons editing tools
As usual, the modeling tool panel offers a number of options to modify parameters and/or apply new commands. Each parameter/command can be modified/applied by working in the views only, in the Modeling Tool panel, or in both Views and Modeling Tool panel.
For each parameter/command we will mention all the possibilities as below:
Views: steps to follow allow you to work in the views only;
Modeling Tool panel: steps to follow allow you to work in the Modeling Tool panel only;
Views / Modeling Tool panel: steps to follow require you to work in both views and Modeling Tool panel.
Note: Using the Ctrl + 2 shortcut to show/hide the Modeling Tool panel will improve your workflow.